I notice an improvement in terms of software skills. The additional drop-in with Mr Visser helps me determine what effect I want to reach.
O the previous post I explained problems with using Illustrator. The process of tracing the image evokes the biggest confusion in the cause of the number of patches. I cannot assemble them. This time I was only hinged upon this software in the further process.
On Friday, I explained my problem to Mr Visser and we conducted the possible solutions straight on software. However, I have got advise to edit the process in Photoshop.
It took hours of watching the videos on how to vectorise objects and filling with colour. Either way, it was a complicated process. Considering the time until the deadline and learning new software, I decided to end up the illustration in photoshop.
Even Hertbruggen's style is painterly, mostly because of artisan methods. I was unable to find how he works on software.
In this post, I will share the whole process behind the 2 pieces step by step. Including also changing ideas almost every hour.
This screenshot present my tool experimentations. I have got an acess to adobe tools, allows me to discover more options in reaching the fine texture.
I came back to the background from the Illustrator version, to see wheter there was sometching what I can fixed. Hovewer, it was a flat image, so I could not change much.
As I promised, I started to use the colour palette. I found it helpful, especially in the large colour spectrum. Those shades I took from the one of Hertbruggen's pieces.
I inserted the sketches of the first two (A5) pieces.
Usually, I take a pen tool to create shapes. I only needed colours to work with.
I picked the one taken in a daylight. Becouse those the first part of the story begins in sunrise.
I created a two palletes and I realised, that I did not have any picture to look at.
As you can see. there is a poor effort to make it eye-friendly.
Milanote - the most efficiennt website from the previous term. It allows to conduct the whole brainstorming, especially on PC, when I need a handy notes and pictures in one place.
There is a lot of picture of the colours and views which I feel are desirable for this project. Still, I have a problem with a full lengh picture of day timeline. I found only two, enough for suggestion.
I have been working on the sky for a while.
Then, I placed the picture with 40% visibility.
I convinced myself to keep this track. Therefore I took the screenshot with dealay.
The 'island' big meadow thing was the most difficult to explosure the lighener part of the green.
I deduct to assemble whole parts of leporello to add the layer of texture at the end. By meaning ''texture'' it will be a hand-drawing of grass, clouds, details but this time in photoshop.
This is how the leporello will be looks like. I would need a two more parts to inset the main character and final detail-drawing layer
This is not a complete part. I noticed, that the piece over-textured. I will delete the front textures in regards to create a ''space'' between the mountains and the scene.
The next post will be about the second part of the illustration.
.....I need to implement a gramma correction....
During the process I came up with an idea to vizualise the leporello backstory. I need to implement the sun to clarify the day times. The circle on the picture means the sun. And as I mentioned before, in the middle is the mountain. It is basically the same sketch from the pevious post, but in three dinementional version. The part ''1'' I presented on this post.
Really good post, lots of information and some good examples of process. Earlier in the term I mentioned an artist to you in class called Joe Sacco - he worked on a similar project as a book in 2016 - it iis called the Great War, and although the subject is a bit harsh, he used a similar layout to you and showed the movement of light from daytime to night-time back to daytime. It is worth looking at for further reference.
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